Military
War Room and Land War status
Understand the strategic foundations and which war actions remain unfinished.
Reviewed
Playable hostile attacks, connected deployment, durable strategic outcomes, occupation and damaged-building engineering repairs remain unfinished. Phase 1 PvE declarations are administrator-only.
What the War Room shows
Open Forces → War Room when your permissions allow it. The page provides the strategic workspace for conflict information and future operations. Its summary can show cash, the current AI declaration cost, eligible PvE targets and active AI wars.
Current limits
Phase 1 AI declarations are restricted to administrators. A visible conflict record is not a playable hostile attack. Attack admission, ground and air-drop deployment, linked strategic battle entry and durable outcomes remain incomplete.
Mobilization, pressure estimates, owned-zone relocation and placement foundations exist separately. Use the actual available controls and read their cost and readiness effects.
Repair and logistics boundaries
Owned BattleMech Repair Bays have their own implemented facility and repair systems. Live strategic damage handoff, salvage and recovery, faction guest logistics and damaged-building engineering repairs still need their remaining integrations.
The full Repair Bays illustrated guide explains the intended repair journey, but its recovery and guest-service sections must not be treated as presently available transport.
Follow implementation progress
The wiki's Feature status link shows reviewed implementation and availability notes. Completion of documentation or a planning interface does not activate the corresponding gameplay.